Sunday, April 6, 2014

Return to Tunisia

2 23 2014

Attendance: Dragon, Moerderin, Azarra, Whitecat, Baggles, Qualin

We head towards Tunisia to return the remains of the girl to her ghost. We use our ship, but the ship captain tells us that there is a blockade and that we cannot return to Tunisia. The town is probably under siege. We learn that there are underground passageways to Tunisia in the town Crossroads.

We pay 2000 silver to the captain to watch our ship and plan to meet him back in two months. We are dropped off at the beach nearest Crossroads. It takes 1.5 days and we arrive in Crossroads. There are lots of soldiers running around the city. We enter the city and find a supply dealer. The prices of supplies are 4 times the normal price.

We head south towards abandoned fortresses where we hope to find the passageways. While traveling through the town, Moerderin is hit with an arrow. We look down an alley and see a guy run away, around a corner.

Dragon flies overhead and does not see anyone in the alley. We hear a scream coming from the alley (DM rolled a fumble for one of the guy). An arrow is shot and hits Dragon in the air.

Moerderin shoots a fireball into the alley, which caves in some windows and walls. Moerderin goes into the alley.

Another arrow is shot into the air and hits Dragon. The rest of the group advances forward and we fall into a trap door and succumb to magic which causes all of us to fall asleep except Whitecat, Moerderin and Dragon. We are 20 feet down in a pit. Whitecat attempts to climb out and fails.

Moerderin does a fire kick on one of the magicians. He hurts the magicians and the rest run away. We find one body in the alley and the guards find another dead body. Someone had set a trap for us and were trying to kill us.

We continue heading south towards the fortress where we’ll find the hidden tunnel to Tunisia. We move along the path and see two trolls ahead on the road. We also see many goblin archers and by Moerderin, there are two other guys.

One of the creatures attacking Moerderin is a magical archer and hits Moerderin in the left thigh. It knocks Moerderin unconscious. An archer shoots Azarra and hits her shoulder, but her cloth armor absorbs the damage.

Azarra runs towards an archer and hits him in the abdomen with her scimitar. The archer falls down.
A troll approaches Dragon and attacks, but Dragon successfully dodges the attack.

The goblins decide to run away.

Azarra attacks the troll and hits him directly in the chest, doing 4 points of damage. Baggles and Moerderin kill the two trolls. We find a magic shirt which absorbs 25 points of damage.

We continue along and find an abandoned monastery. Azarra finds the hidden passage and we walk downward, where it gradually slopes downward, then combines with another corridor. We find a sign written in Dwarvish that points the way to Tunisia. We periodically run into other gnomes and dwarves but they are not aggressive.

We travel for several days and finally arrive at Tunisia. The passageway opens to a huge area which is 50’ x 100’ with large reinforced iron gates.

A dwarf volunteers to show us how to go directly to the monastery while avoiding the city. We feel the tunnel vibrate and a mole comes out of the ground in front of us. The mole is being ridden by a friendly dwarf. We exchange greetings, and then continue along.

We enter a village full of gnomes in the cavern. A gnome takes us to the passageway which he claims leads to the monastery. We find an inn to leave our supplies and take the passageway to the monastery. We return to the original dungeon where we found the ghost.

We find the ghost, who instructs us to put the remains in the sepulcher. The ghost asks us to also bring her belongings and that she will give us unmentionable wealth.


We decide to head back to the Crossroads beach to meet up with the captain. We decide to go to Ur and walk towards Makka. Once in Makka we continue over land. We buy 4 months’ worth of supplies and continue on.

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