2 23 2014
Attendance: Dragon, Moerderin, Azarra, Whitecat, Baggles,
Qualin
We head towards Tunisia to return the remains of the girl to
her ghost. We use our ship, but the ship captain tells us that there is a
blockade and that we cannot return to Tunisia. The town is probably under
siege. We learn that there are underground passageways to Tunisia in the town
Crossroads.
We pay 2000 silver to the captain to watch our ship and plan
to meet him back in two months. We are dropped off at the beach nearest
Crossroads. It takes 1.5 days and we arrive in Crossroads. There are lots of
soldiers running around the city. We enter the city and find a supply dealer.
The prices of supplies are 4 times the normal price.
We head south towards abandoned fortresses where we hope to
find the passageways. While traveling through the town, Moerderin is hit with
an arrow. We look down an alley and see a guy run away, around a corner.


Dragon flies overhead and does not see anyone in the alley.
We hear a scream coming from the alley (DM rolled a fumble for one of the guy).
An arrow is shot and hits Dragon in the air.
Moerderin shoots a fireball into the alley, which caves in
some windows and walls. Moerderin goes into the alley.
Another arrow is shot into the air and hits Dragon. The rest
of the group advances forward and we fall into a trap door and succumb to magic
which causes all of us to fall asleep except Whitecat, Moerderin and Dragon. We
are 20 feet down in a pit. Whitecat attempts to climb out and fails.
Moerderin does a fire kick on one of the magicians. He hurts
the magicians and the rest run away. We find one body in the alley and the
guards find another dead body. Someone had set a trap for us and were trying to
kill us.
We continue heading south towards the fortress where we’ll
find the hidden tunnel to Tunisia. We move along the path and see two trolls
ahead on the road. We also see many goblin archers and by Moerderin, there are
two other guys.


One of the creatures attacking Moerderin is a magical archer
and hits Moerderin in the left thigh. It knocks Moerderin unconscious. An
archer shoots Azarra and hits her shoulder, but her cloth armor absorbs the
damage.
Azarra runs towards an archer and hits him in the abdomen
with her scimitar. The archer falls down.
A troll approaches Dragon and attacks, but Dragon
successfully dodges the attack.
The goblins decide to run away.
Azarra attacks the troll and hits him directly in the chest,
doing 4 points of damage. Baggles and Moerderin kill the two trolls. We find a
magic shirt which absorbs 25 points of damage.
We continue along and find an abandoned monastery. Azarra
finds the hidden passage and we walk downward, where it gradually slopes
downward, then combines with another corridor. We find a sign written in
Dwarvish that points the way to Tunisia. We periodically run into other gnomes
and dwarves but they are not aggressive.
We travel for several days and finally arrive at Tunisia.
The passageway opens to a huge area which is 50’ x 100’ with large reinforced
iron gates.
A dwarf volunteers to show us how to go directly to the
monastery while avoiding the city. We feel the tunnel vibrate and a mole comes
out of the ground in front of us. The mole is being ridden by a friendly dwarf.
We exchange greetings, and then continue along.
We enter a village full of gnomes in the cavern. A gnome
takes us to the passageway which he claims leads to the monastery. We find an
inn to leave our supplies and take the passageway to the monastery. We return
to the original dungeon where we found the ghost.
We find the ghost, who instructs us to put the remains in
the sepulcher. The ghost asks us to also bring her belongings and that she will
give us unmentionable wealth.

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